Some time ago I decided to transition to Blender as my main 3D software, so I decided to challenge myself with this project.
I retopologized and Uvd the character, used rigify for the rig and animated by hand all in Blender. Particles are done using geometry nodes on a simple cube and everything is rendered in eevee. Environment was kitbashed using different assets and materials from blenderkit.
Based on the artwork: https://www.artstation.com/artwork/d80Qq1
Thanks for watching! :)